After leaving our jobs and venturing to a new city we’ve never been to before, we are all moved in.
One thing I will mention is that being Indie is actually quite freeing, and very scary. Everything relies on your team and if one of you goes down the rest of you need to carry on and make sure the goal is met. Otherwise, everything falls to pieces. But we’ve been doing this for a long time now and are very confident in each other’s abilities. Still, it’s worrying to say the least!
Now that we are all settled in, we’ve started working on the second iteration of Flipper.
Yesterday was spent putting together a new video for our Steam Greenlight submission (which has 2300 “Yes” votes! Woo!), and even though we are submitting a very early build to the public it yielded some great feedback (Double woo!).
So how did Flipper come about?
Well, during the wonderful time of the year known as ‘flu season’ both Roberta and myself managed to get ill. Bed-ridden and unable to really move (other than grabbing water and crawling back to bed) we came up with the thought: “Wouldn’t it be nice if there was a puzzle game that was so simple anyone could play it?”.
The following day we hoisted ourselves out of bed and decided to start making a little prototype, we put it on our Android phones and went back to bed to play it. A few iterations later we put it online for people to play around with it and create their own levels. We later realized that when people are allowed to make content, they either make penises or make crazy difficult levels. We first added validation checks then decided to strip it out completely and tailor make the content for the first stage of the game.
We started to play around with our UI, we wanted it simple and blocky like the game. It turns out that apparently Microsoft with Windows 8 also had the same idea and we ended up with something that looks vaguely similar (okay the colour choice was actually one of the colours in the game but it does resemble the Windows 8 UI colour).
So there we go, that’s how Flipper came about and it’s been fantastic to develop it so far. We are planning on releasing weekly updates, depending on our client workload (to pay the bills) but as we are 100% independent right now and living off of our savings we are going to be developing this every day.
I think that’s all for now, be sure to check out the game if you get a spare moment and would like to try and solve some puzzles. Let us know what you think!
Thanks for reading!