All posts by Danny Goodayle


LIGHT Progress Update #1

By | LIGHT | No Comments

The game’s released, why are we doing this? To put it shortly: After the review of LIGHT heavily criticised the length of the game we we’re left with two choices, leave the game where it was and ignore it or take control of the situation and fix the problems with…

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Build Pipeline Automation

By | Tools | No Comments
Automate me! Whilst developing Light over the last 10 months I've discovered a lot about the Unity engine. But one thing that always bothered me was building an application to multiple targets at the same time whilst also archiving the older builds and incrementing the version number for each build...
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Procedural Water and Islands

By | Internal Projects | No Comments
Setting ourselves a challenge Occasionally we like to break out of routines and try to make something completely separate from our normal projects. Personally I find taking a step back from larger projects and just creating something small puts things into perspective and also lets me learn a new skill I...
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